Digital Wish Unit Plan Summary
These are the 6 units we’ve developed based on the NETS-S standards. The Digital Citizenship unit is always taught first; however, the remaining units can be taught in the order that best fits the curriculum of individual classrooms.
Digital Citizens “Respect, Responsibility, Safety”
- Students understand human, cultural, and societal issues related to technology, and practice legal and ethical behavior.
- Introduction to netbooks, Acceptable Use Policy, internet basics, cybersafety, copyright, Clip Art Station, Google Images, webcam, Survey Monkey, student contest, and Flip camera skits.
Oral News Gathering and Research
- Students apply digital tools to gather, evaluate, and use information.
- Students will complete an oral history report or community history, incorporating local people, places and events.
- Students might interview a local expert to enrich the topics covered in class.
- Introduction to podcasting, Audacity, Jodix, and Skype
Collaboration for Business Exploration
- Students use digital media to communicate and work collaboratively.
- Students will Interview a local business using Skype and online research to create a business profile; and then they will use Glogster to create their own business advertisement.
Media Creation and Presentation
- Students demonstrate a sound understanding of technology concepts, systems, and operations through the use of PowerPoint and Prezis.
- Students will create storyboards using One Note and upload projects to the internet.
- Introduction to Google Applications
“I’ve got a problem, I’m solving it!”
- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
- Students will learn how to efficiently find reliable information online.
- Once students have researched a topic (relevant to what is being covered in class) they will use a presentation tool such as VoiceThread to present their findings and collaborate with peers.
Creativity and Innovation
- Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
- Students will create a digital comic strip (graphic novel or comic book style project) based on coursework being done in each individual classroom.